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In article <Xns### [at] 204 213 191 226>, "Rafal 'Raf256' Maj"
<raf### [at] raf256 com> wrote:
> So I thinked of optimisation :
> 1. every grass leaf is a mesh
> 2. organise 10x10 leafs into an union like GrassBlock
> 3. cover area (flat land) with same GrassBlock object
>
> problem is with step #3 - each :
> object { GrassBlock translate <X,0,Z> }
> results in duplicating GrassBlock in memory - so no memroy is saved as I
> aspected.
If this is happening to you, you are not using the mesh object properly.
Follow Marc's suggestion and maybe you also should try to just explain your
problem and wait for an answer, not immediately turn it into a redundant
feature request...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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